using System;
using System.Collections.ObjectModel;
using System.ComponentModel.Design;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Management.Automation;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.PlatformUI;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.Win32;
using Task = System.Threading.Tasks.Task;
namespace CPABuildEvents
{
///
/// This is the class that implements the package exposed by this assembly.
///
///
///
/// The minimum requirement for a class to be considered a valid package for Visual Studio
/// is to implement the IVsPackage interface and register itself with the shell.
/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
/// to do it: it derives from the Package class that provides the implementation of the
/// IVsPackage interface and uses the registration attributes defined in the framework to
/// register itself and its components with the shell. These attributes tell the pkgdef creation
/// utility what data to put into .pkgdef file.
///
///
/// To get loaded into VS, the package must be referred by <Asset Type="Microsoft.VisualStudio.VsPackage" ...> in .vsixmanifest file.
///
///
[PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)]
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)] // Info on this package for Help/About
[ProvideAutoLoad(UIContextGuids80.SolutionExists, PackageAutoLoadFlags.BackgroundLoad)]
[Guid(BuildEventsPackage.PackageGuidString)]
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1650:ElementDocumentationMustBeSpelledCorrectly", Justification = "pkgdef, VS and vsixmanifest are valid VS terms")]
public sealed class BuildEventsPackage : AsyncPackage
{
///
/// VSPackage1 GUID string.
///
public const string PackageGuidString = "90d6e709-5902-4603-8f56-3b4cdaaa784f";
private readonly Lazy _dte;
private readonly Lazy _events;
private readonly Lazy _buildEvents;
private readonly Lazy _outWindow;
private readonly Lazy _buildPane;
///
/// Initializes a new instance of the class.
///
public BuildEventsPackage()
{
// Inside this method you can place any initialization code that does not require
// any Visual Studio service because at this point the package object is created but
// not sited yet inside Visual Studio environment. The place to do all the other
// initialization is the Initialize method.
_dte = new Lazy(() => ServiceProvider.GlobalProvider.GetService(typeof(DTE)) as DTE2);
_events = new Lazy(() => _dte.Value.Events);
_buildEvents = new Lazy(() => _events.Value.BuildEvents);
_outWindow = new Lazy(() => GetGlobalService(typeof(SVsOutputWindow)) as IVsOutputWindow);
_buildPane = new Lazy(() =>
{
_outWindow.Value.GetPane(VSConstants.GUID_BuildOutputWindowPane, out var pane);
return pane;
});
}
#region Package Members
///
/// Initialization of the package; this method is called right after the package is sited, so this is the place
/// where you can put all the initialization code that rely on services provided by VisualStudio.
///
/// A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.
/// A provider for progress updates.
/// A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.
protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress progress)
{
// When initialized asynchronously, the current thread may be a background thread at this point.
// Do any initialization that requires the UI thread after switching to the UI thread.
await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
_buildEvents.Value.OnBuildBegin += DoBuildBegin;
_buildEvents.Value.OnBuildDone += DoBuildEnd;
}
private void DoBuildEnd(vsBuildScope Scope, vsBuildAction Action)
{
ThreadHelper.ThrowIfNotOnUIThread();
var solution = _dte.Value.Solution;
if (solution != null)
{
var postBuildScript = Path.Combine(Path.GetDirectoryName(solution.FullName), "_postbuild.ps1");
if (File.Exists(postBuildScript))
{
new RunPSScript(postBuildScript, _buildPane.Value).RunScript();
}
}
}
private void DoBuildBegin(vsBuildScope Scope, vsBuildAction Action)
{
ThreadHelper.ThrowIfNotOnUIThread();
var solution = _dte.Value.Solution;
if (solution != null)
{
var preBuildScript = Path.Combine(Path.GetDirectoryName(solution.FullName), "_prebuild.ps1");
if (File.Exists(preBuildScript))
{
new RunPSScript(preBuildScript, _buildPane.Value).RunScript();
}
}
}
#endregion
}
}